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Red Ooze

Rank 1 · Type: Skulk

A moving mound of translucent flaming red slime.

Motives & Tactics

Camouflage, consume and multiply, ignite, start fires

Difficulty: 10 | Damage thresholds: 6/11 | HP: 5 | Stress: 3
Standard attack: ATK +1 | Ooze Appendage | Melee | 1d8+3 mag
Experiences
  • Camouflage +3
Features
Creeping Fire — Passive : The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.
Ignite — Action : Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is ignited until they’re extinguished with a successful Finesse Roll (14). While ignited, the target takes 1d4 magic damage when they make an action roll.
Split — Reaction : When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.
Source: SRD