Red Ooze Rank 1 · Type: Skulk A moving mound of translucent flaming red slime. Motives & Tactics Camouflage, consume and multiply, ignite, start fires Difficulty: 10 | Damage thresholds: 6/11 | HP: 5 | Stress: 3 Standard attack: ATK +1 | Ooze Appendage | Melee | 1d8+3 mag Experiences - Camouflage +3 Features - Creeping Fire — Passive The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire. - Ignite — Action Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is ignited until they’re extinguished with a successful Finesse Roll (14). While ignited, the target takes 1d4 magic damage when they make an action roll. - Split — Reaction When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them. Source: SRD