Patchwork Zombie Hulk
Rank 1 · Type: Solo
A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.
Motives & Tactics
Absorb corpses, flail, hunger, terrify
Difficulty: 13 |
Damage thresholds: 8/15 | HP: 10 | Stress: 3
Standard attack:
ATK +4 | Too Many Arms | Very Close | 1d20 phy
Experiences
-
Intimidation +2
-
Tear Things Apart +2
Features
Destructive
— Passive : When the Zombie takes Major or greater damage, they mark an additional HP.
Flailing Limbs
— Passive : When the Zombie makes a standard attack, they can attack all targets within Very Close range.
Another for the Pile
— Action : When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.
Tormented Screams
— Action : Mark a Stress to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.
Source: SRD