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Minotaur Wrecker

Rank 2 · Type: Bruiser

A massive bull-headed hybrid with a quick temper.

Motives & Tactics

Consume, gore, navigate, overpower, pursue

Difficulty: 16 | Damage thresholds: 14/27 | HP: 7 | Stress: 5
Standard attack: ATK +2 | Battleaxe | Very Close | 2d8+5 phy
Experiences
  • Navigation +2
Features
Ramp Up — Passive : You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.
Charging Bull — Action : Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine their damage).
Gore — Action : Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.
Source: SRD