Minotaur Wrecker Rank 2 · Type: Bruiser A massive bull-headed hybrid with a quick temper. Motives & Tactics Consume, gore, navigate, overpower, pursue Difficulty: 16 | Damage thresholds: 14/27 | HP: 7 | Stress: 5 Standard attack: ATK +2 | Battleaxe | Very Close | 2d8+5 phy Experiences - Navigation +2 Features - Ramp Up — Passive You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range. - Charging Bull — Action Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine their damage). - Gore — Action Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage. Source: SRD