Minor Chaos Elemental
Rank 1 · Type: Solo
A coruscating mass of uncontrollable magic.
Motives & Tactics
Confound, destabilize, transmogrify
Difficulty: 14 |
Damage thresholds: 7/14 | HP: 7 | Stress: 3
Standard attack:
ATK +3 | Warp Blast | Close | 1d12+6 mag
Features
Arcane Master
— Passive : The Elemental is resistant to magic damage.
Sickening Flux
— Action : Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
Remake Reality
— Action : Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.
Magical Reflection
— Reaction : When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half of the damage they dealt.
Momentum
— Reaction : When the Elemental makes a successful attack against a PC, you gain a Fear.
Source: SRD