Minor Chaos Elemental Rank 1 · Type: Solo A coruscating mass of uncontrollable magic. Motives & Tactics Confound, destabilize, transmogrify Difficulty: 14 | Damage thresholds: 7/14 | HP: 7 | Stress: 3 Standard attack: ATK +3 | Warp Blast | Close | 1d12+6 mag Features - Arcane Master — Passive The Elemental is resistant to magic damage. - Sickening Flux — Action Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP. - Remake Reality — Action Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage. - Magical Reflection — Reaction When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half of the damage they dealt. - Momentum — Reaction When the Elemental makes a successful attack against a PC, you gain a Fear. Source: SRD