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Hydra

Rank 3 · Type: Solo

A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

Motives & Tactics

Devour, regenerate, terrify

Difficulty: 18 | Damage thresholds: 19/35 | HP: 10 | Stress: 5
Standard attack: ATK +3 | Bite | Close | 2d12+2 phy
Features
Many-Headed Menace — Passive : The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.
Relentless (X) — Passive : The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.
Regeneration — Action : If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.
Terrifying Chorus — Action : All PCs within Far range lose 2 Hope.
Magical Weakness — Reaction : When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.
Source: SRD