Hydra
Rank 3 · Type: Solo
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
Motives & Tactics
Devour, regenerate, terrify
Difficulty: 18 |
Damage thresholds: 19/35 | HP: 10 | Stress: 5
Standard attack:
ATK +3 | Bite | Close | 2d12+2 phy
Features
Many-Headed Menace
— Passive : The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.
Relentless (X)
— Passive : The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.
Regeneration
— Action : If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.
Terrifying Chorus
— Action : All PCs within Far range lose 2 Hope.
Magical Weakness
— Reaction : When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.
Source: SRD