Hydra Rank 3 · Type: Solo A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs. Motives & Tactics Devour, regenerate, terrify Difficulty: 18 | Damage thresholds: 19/35 | HP: 10 | Stress: 5 Standard attack: ATK +3 | Bite | Close | 2d12+2 phy Features - Many-Headed Menace — Passive The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head. - Relentless (X) — Passive The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them. - Regeneration — Action If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads. - Terrifying Chorus — Action All PCs within Far range lose 2 Hope. - Magical Weakness — Reaction When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage. Source: SRD