← Back
Save TXT JSON Foundry export

Head Vampire

Rank 3 · Type: Leader

A captivating undead dressed in aristocratic finery.

Motives & Tactics

Create thralls, charm, command, fly, intimidate

Difficulty: 17 | Damage thresholds: 22/42 | HP: 6 | Stress: 6
Standard attack: ATK +5 | Rapier | Melee | 2d20+4 phy
Experiences
  • Aristocrat +3
Features
Terrifying — Passive : When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Look Into My Eyes — Passive : A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.
Feed on Followers — Action : When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.
The Hunt Is On — Action : Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.
Lifesuck — Reaction : When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.
Source: SRD