Head Vampire
Rank 3 · Type: Leader
A captivating undead dressed in aristocratic finery.
Motives & Tactics
Create thralls, charm, command, fly, intimidate
Difficulty: 17 |
Damage thresholds: 22/42 | HP: 6 | Stress: 6
Standard attack:
ATK +5 | Rapier | Melee | 2d20+4 phy
Experiences
Features
Terrifying
— Passive : When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Look Into My Eyes
— Passive : A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.
Feed on Followers
— Action : When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.
The Hunt Is On
— Action : Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.
Lifesuck
— Reaction : When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.
Source: SRD