Head Vampire Rank 3 · Type: Leader A captivating undead dressed in aristocratic finery. Motives & Tactics Create thralls, charm, command, fly, intimidate Difficulty: 17 | Damage thresholds: 22/42 | HP: 6 | Stress: 6 Standard attack: ATK +5 | Rapier | Melee | 2d20+4 phy Experiences - Aristocrat +3 Features - Terrifying — Passive When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. - Look Into My Eyes — Passive A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear. - Feed on Followers — Action When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP. - The Hunt Is On — Action Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight. - Lifesuck — Reaction When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP. Source: SRD