← Back
Save TXT JSON Foundry export

Head Guard

Rank 1 · Type: Leader

A seasoned guard with a mace, a whistle, and a bellowing voice.

Motives & Tactics

Arrest, close gates, pin down, seek glory

Difficulty: 15 | Damage thresholds: 7/13 | HP: 7 | Stress: 3
Standard attack: ATK +4 | Mace | Melee | 1d10+4 phy
Experiences
  • Commander +2
  • Local Knowledge +2
Features
Rally Guards — Action : Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range.
On My Signal — Reaction : Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.
Momentum — Reaction : When the Head Guard makes a successful attack against a PC, you gain a Fear.
Source: SRD