Head Guard Rank 1 ยท Type: Leader A seasoned guard with a mace, a whistle, and a bellowing voice. Motives & Tactics Arrest, close gates, pin down, seek glory Difficulty: 15 | Damage thresholds: 7/13 | HP: 7 | Stress: 3 Standard attack: ATK +4 | Mace | Melee | 1d10+4 phy Experiences - Commander +2 - Local Knowledge +2 Features - Rally Guards โ€” Action Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range. - On My Signal โ€” Reaction Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage. - Momentum โ€” Reaction When the Head Guard makes a successful attack against a PC, you gain a Fear. Source: SRD