Head Guard
Rang 1 · Typ: Anführer
A seasoned guard with a mace, a whistle, and a bellowing voice.
Motive & Taktiken
Arrest, close gates, pin down, seek glory
Schwierigkeit: 15 |
Schadensschwellen: 7/13 | HP: 7 | Stress: 3
Standardangriff:
ATK +4 | Mace | Melee | 1d10+4 phy
Erfahrungen
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Commander +2
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Local Knowledge +2
Merkmale
Rally Guards
— Aktion : Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range.
On My Signal
— Reaktion : Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.
Momentum
— Reaktion : When the Head Guard makes a successful attack against a PC, you gain a Fear.
Quelle: SRD