Head Guard Rang 1 · Typ: Anführer A seasoned guard with a mace, a whistle, and a bellowing voice. Motive & Taktiken Arrest, close gates, pin down, seek glory Schwierigkeit: 15 | Schadensschwellen: 7/13 | HP: 7 | Stress: 3 Standardangriff: ATK +4 | Mace | Melee | 1d10+4 phy Erfahrungen - Commander +2 - Local Knowledge +2 Merkmale - Rally Guards — Aktion Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range. - On My Signal — Reaktion Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage. - Momentum — Reaktion When the Head Guard makes a successful attack against a PC, you gain a Fear. Quelle: SRD