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Harrier

Rank 1 · Type: Standard

A nimble fighter armed with javelins.

Motives & Tactics

Flank, harry, kite, profit

Difficulty: 12 | Damage thresholds: 5/9 | HP: 3 | Stress: 3
Standard attack: ATK +1 | Javelin | Close | 1d6+2 phy
Experiences
  • Camouflage +2
Features
Maintain Distance — Passive : After making a standard attack, the Harrier can move anywhere within Far range.
Fall Back — Reaction : When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.
Source: SRD