Harrier
Rank 1 · Type: Standard
A nimble fighter armed with javelins.
Motives & Tactics
Flank, harry, kite, profit
Difficulty: 12 |
Damage thresholds: 5/9 | HP: 3 | Stress: 3
Standard attack:
ATK +1 | Javelin | Close | 1d6+2 phy
Experiences
Features
Maintain Distance
— Passive : After making a standard attack, the Harrier can move anywhere within Far range.
Fall Back
— Reaction : When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.
Source: SRD