Harrier Rank 1 · Type: Standard A nimble fighter armed with javelins. Motives & Tactics Flank, harry, kite, profit Difficulty: 12 | Damage thresholds: 5/9 | HP: 3 | Stress: 3 Standard attack: ATK +1 | Javelin | Close | 1d6+2 phy Experiences - Camouflage +2 Features - Maintain Distance — Passive After making a standard attack, the Harrier can move anywhere within Far range. - Fall Back — Reaction When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage. Source: SRD