Harrier
Rang 1 · Typ: Standardgegner
A nimble fighter armed with javelins.
Motive & Taktiken
Flank, harry, kite, profit
Schwierigkeit: 12 |
Schadensschwellen: 5/9 | HP: 3 | Stress: 3
Standardangriff:
ATK +1 | Javelin | Close | 1d6+2 phy
Erfahrungen
Merkmale
Maintain Distance
— Passiv : After making a standard attack, the Harrier can move anywhere within Far range.
Fall Back
— Reaktion : When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.
Quelle: SRD