Harrier Rang 1 · Typ: Standardgegner A nimble fighter armed with javelins. Motive & Taktiken Flank, harry, kite, profit Schwierigkeit: 12 | Schadensschwellen: 5/9 | HP: 3 | Stress: 3 Standardangriff: ATK +1 | Javelin | Close | 1d6+2 phy Erfahrungen - Camouflage +2 Merkmale - Maintain Distance — Passiv After making a standard attack, the Harrier can move anywhere within Far range. - Fall Back — Reaktion When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage. Quelle: SRD