Gorgon
Rank 2 · Type: Solo
A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.
Motives & Tactics
Corner, hit-and-run, petrify, seek vengeance
Difficulty: 15 |
Damage thresholds: 13/25 | HP: 9 | Stress: 3
Standard attack:
ATK +4 | Sinew Shortbow | Far | 2d20+3 mag
Experiences
Features
Relentless (2)
— Passive : The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Suneater Arrows
— Passive : When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can’t become Hidden. Attack rolls made against a Glowing target have advantage.
Crown of Serpents
— Action : Make an attack roll against a target within Melee range using the Gorgon’s protective snakes. On a success, mark Stress to deal 2d10+4 physical damage and the target must mark a Stress.
Petrifying Gaze
— Reaction : When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.
Death Glare
— Reaction : When the Gorgon makes a successful attack against a PC, you gain a Fear.
Source: SRD