Gorgon Rank 2 · Type: Solo A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed. Motives & Tactics Corner, hit-and-run, petrify, seek vengeance Difficulty: 15 | Damage thresholds: 13/25 | HP: 9 | Stress: 3 Standard attack: ATK +4 | Sinew Shortbow | Far | 2d20+3 mag Experiences - Instinct +3 Features - Relentless (2) — Passive The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. - Suneater Arrows — Passive When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can’t become Hidden. Attack rolls made against a Glowing target have advantage. - Crown of Serpents — Action Make an attack roll against a target within Melee range using the Gorgon’s protective snakes. On a success, mark Stress to deal 2d10+4 physical damage and the target must mark a Stress. - Petrifying Gaze — Reaction When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end. - Death Glare — Reaction When the Gorgon makes a successful attack against a PC, you gain a Fear. Source: SRD