Dire Bat
Rank 3 · Type: Skulk
A winged pet endlessly loyal to their vampire owner.
Motives & Tactics
Dive-bomb, hide, protect leader
Difficulty: 14 |
Damage thresholds: 16/30 | HP: 5 | Stress: 3
Standard attack:
ATK +2 | Claws and Teeth | Melee | 2d6+7 phy
Experiences
Features
Flying
— Passive : While flying, the Bat gains a +3 bonus to their Difficulty.
Screech
— Action : Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress.
Guardian
— Reaction : When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.
Source: SRD