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Dire Bat

Rank 3 · Type: Skulk

A winged pet endlessly loyal to their vampire owner.

Motives & Tactics

Dive-bomb, hide, protect leader

Difficulty: 14 | Damage thresholds: 16/30 | HP: 5 | Stress: 3
Standard attack: ATK +2 | Claws and Teeth | Melee | 2d6+7 phy
Experiences
  • Bloodthirsty +3
Features
Flying — Passive : While flying, the Bat gains a +3 bonus to their Difficulty.
Screech — Action : Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress.
Guardian — Reaction : When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.
Source: SRD