Dire Bat Rank 3 ยท Type: Skulk A winged pet endlessly loyal to their vampire owner. Motives & Tactics Dive-bomb, hide, protect leader Difficulty: 14 | Damage thresholds: 16/30 | HP: 5 | Stress: 3 Standard attack: ATK +2 | Claws and Teeth | Melee | 2d6+7 phy Experiences - Bloodthirsty +3 Features - Flying โ€” Passive While flying, the Bat gains a +3 bonus to their Difficulty. - Screech โ€” Action Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress. - Guardian โ€” Reaction When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage. Source: SRD