Cult Initiate
Rank 2 · Type: Minion
A low-ranking cultist in simple robes, eager to gain power.
Motives & Tactics
Follow orders, gain power, seek forbidden knowledge
Difficulty: 13 |
Damage thresholds: None | HP: 1 | Stress: 1
Standard attack:
| Ritual Dagger | Melee | 5 phy
Features
Minion (6)
— Passive : The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.
Group Attack
— Action : Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
Source: SRD