Cult Initiate Rank 2 · Type: Minion A low-ranking cultist in simple robes, eager to gain power. Motives & Tactics Follow orders, gain power, seek forbidden knowledge Difficulty: 13 | Damage thresholds: None | HP: 1 | Stress: 1 Standard attack: Ritual Dagger | Melee | 5 phy Features - Minion (6) — Passive The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against. - Group Attack — Action Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage. Source: SRD