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Assassin Poisoner

Rank 2 · Type: Skulk

A cunning scoundrel skilled in both poisons and ambushing.

Motives & Tactics

Anticipate, get paid, kill, taint food and water

Difficulty: 14 | Damage thresholds: 8/16 | HP: 4 | Stress: 4
Standard attack: ATK +3 | Poisoned Throwing Dagger | Close | 2d8+1 phy
Experiences
  • Intrusion +2
Features
Grindeloth Venom — Passive : Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.
Out of Nowhere — Passive : The Assassin has advantage on attacks if they are Hidden.
Fumigation — Action : Drop a smoke bomb that fills the air within Close range with smoke, Dizzilying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.
Source: SRD