Assassin Poisoner Rank 2 · Type: Skulk A cunning scoundrel skilled in both poisons and ambushing. Motives & Tactics Anticipate, get paid, kill, taint food and water Difficulty: 14 | Damage thresholds: 8/16 | HP: 4 | Stress: 4 Standard attack: ATK +3 | Poisoned Throwing Dagger | Close | 2d8+1 phy Experiences - Intrusion +2 Features - Grindeloth Venom — Passive Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP. - Out of Nowhere — Passive The Assassin has advantage on attacks if they are Hidden. - Fumigation — Action Drop a smoke bomb that fills the air within Close range with smoke, Dizzilying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition. Source: SRD