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Archer Guard

Rang 1 · Typ: Fernkämpfer

A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.

Motive & Taktiken

Arrest, close gates, make it through the day, pin down

Schwierigkeit: 10 | Schadensschwellen: 4/8 | HP: 3 | Stress: 2
Standardangriff: ATK +1 | Longbow | Far | 1d8+3 phy
Erfahrungen
  • Local Knowledge +3
Merkmale
Hobbling Shot — Aktion : Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.
Quelle: SRD