Archer Guard Rang 1 · Typ: Fernkämpfer A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors. Motive & Taktiken Arrest, close gates, make it through the day, pin down Schwierigkeit: 10 | Schadensschwellen: 4/8 | HP: 3 | Stress: 2 Standardangriff: ATK +1 | Longbow | Far | 1d8+3 phy Erfahrungen - Local Knowledge +3 Merkmale - Hobbling Shot — Aktion Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP. Quelle: SRD