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Spellblade

Rank 1 · Type: Leader

A mercenary combining swordplay and magic to deadly effect.

Motives & Tactics

Blast, command, endure

Difficulty: 14 | Damage thresholds: 8/14 | HP: 6 | Stress: 3
Standard attack: ATK +3 | Empowered Longsword | Melee | 1d8+4 phy/mag
Experiences
  • Magical Knowledge +2
Features
Arcane Steel — Passive : Damage dealt by the Spellblade’s standard attack is considered both physical and magic.
Suppressing Blast — Action : Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.
Move as Unit — Action : Spend 2 Fear to spotlight up to five allies within Far range.
Momentum — Reaction : When the Spellblade makes a successful attack against a PC, you gain a Fear.
Source: SRD