Spellblade Rank 1 · Type: Leader A mercenary combining swordplay and magic to deadly effect. Motives & Tactics Blast, command, endure Difficulty: 14 | Damage thresholds: 8/14 | HP: 6 | Stress: 3 Standard attack: ATK +3 | Empowered Longsword | Melee | 1d8+4 phy/mag Experiences - Magical Knowledge +2 Features - Arcane Steel — Passive Damage dealt by the Spellblade’s standard attack is considered both physical and magic. - Suppressing Blast — Action Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack. - Move as Unit — Action Spend 2 Fear to spotlight up to five allies within Far range. - Momentum — Reaction When the Spellblade makes a successful attack against a PC, you gain a Fear. Source: SRD