Minor Chaos Elemental
Rang 1 · Typ: Einzelkämpfer
A coruscating mass of uncontrollable magic.
Motive & Taktiken
Confound, destabilize, transmogrify
Schwierigkeit: 14 |
Schadensschwellen: 7/14 | HP: 7 | Stress: 3
Standardangriff:
ATK +3 | Warp Blast | Close | 1d12+6 mag
Merkmale
Arcane Master
— Passiv : The Elemental is resistant to magic damage.
Sickening Flux
— Aktion : Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
Remake Reality
— Aktion : Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.
Magical Reflection
— Reaktion : When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half of the damage they dealt.
Momentum
— Reaktion : When the Elemental makes a successful attack against a PC, you gain a Fear.
Quelle: SRD