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Minor Chaos Elemental

Rang 1 · Typ: Einzelkämpfer

A coruscating mass of uncontrollable magic.

Motive & Taktiken

Confound, destabilize, transmogrify

Schwierigkeit: 14 | Schadensschwellen: 7/14 | HP: 7 | Stress: 3
Standardangriff: ATK +3 | Warp Blast | Close | 1d12+6 mag
Merkmale
Arcane Master — Passiv : The Elemental is resistant to magic damage.
Sickening Flux — Aktion : Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
Remake Reality — Aktion : Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.
Magical Reflection — Reaktion : When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half of the damage they dealt.
Momentum — Reaktion : When the Elemental makes a successful attack against a PC, you gain a Fear.
Quelle: SRD