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Hydra

Rang 3 · Typ: Einzelkämpfer

A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

Motive & Taktiken

Devour, regenerate, terrify

Schwierigkeit: 18 | Schadensschwellen: 19/35 | HP: 10 | Stress: 5
Standardangriff: ATK +3 | Bite | Close | 2d12+2 phy
Merkmale
Many-Headed Menace — Passiv : The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.
Relentless (X) — Passiv : The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.
Regeneration — Aktion : If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.
Terrifying Chorus — Aktion : All PCs within Far range lose 2 Hope.
Magical Weakness — Reaktion : When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.
Quelle: SRD