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Head Vampire

Rang 3 · Typ: Anführer

A captivating undead dressed in aristocratic finery.

Motive & Taktiken

Create thralls, charm, command, fly, intimidate

Schwierigkeit: 17 | Schadensschwellen: 22/42 | HP: 6 | Stress: 6
Standardangriff: ATK +5 | Rapier | Melee | 2d20+4 phy
Erfahrungen
  • Aristocrat +3
Merkmale
Terrifying — Passiv : When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Look Into My Eyes — Passiv : A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.
Feed on Followers — Aktion : When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.
The Hunt Is On — Aktion : Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.
Lifesuck — Reaktion : When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.
Quelle: SRD