← Zurück
TXT speichern JSON Foundry-Export

Arch-Necromancer

Rang 4 · Typ: Anführer

A decaying mage adorned in dark, tattered robes.

Motive & Taktiken

Corrupt, decay, flee to fight another day, resurrect

Schwierigkeit: 21 | Schadensschwellen: 33/66 | HP: 9 | Stress: 8
Standardangriff: ATK +6 | Necrotic Blast | Far | 4d12+8 mag
Erfahrungen
  • Forbidden Knowledge +3
  • Wisdom of Centuries +3
Merkmale
Dance of Death — Aktion : Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.
Beam of Decay — Aktion : Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take 2d20+12 magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.
Open the Gates of Death — Aktion : Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight.
Not Today, My Dears — Reaktion : When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.
Your Demise is Near — Reaktion : Countdown (2d6). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal 2d10+6 direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.
Quelle: SRD