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Spectral Captain

Rank 2 · Type: Leader

A ghostly commander leading their troops beyond death.

Motives & Tactics

Move through solid objects, rally troops, rehash old battles

Difficulty: 16 | Damage thresholds: 13/26 | HP: 6 | Stress: 4
Standard attack: ATK +3 | Longbow | Far | 2d10+3 phy
Experiences
  • Ancient Knowledge +3
Features
Ghost — Passive : The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Unending Battle — Action : Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).
Hold Fast — Reaction : When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
Momentum — Reaction : When the Captain makes a successful attack against a PC, you gain a Fear.
Source: SRD