Pirate Captain Rang 1 · Typ: Anführer A charismatic sea dog with an impressive hat, eager to raid and plunder. Motive & Taktiken Command, make 'em walk the plank, plunder, raid Schwierigkeit: 14 | Schadensschwellen: 7/14 | HP: 7 | Stress: 5 Standardangriff: ATK +1 | Cutlass | Melee | 1d12+2 phy Erfahrungen - Commander +2 - Sailor +3 Merkmale - Swashbuckler — Passiv When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress. - Reinforcements — Aktion Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range. - No Quarter — Aktion Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress. - Momentum — Reaktion When the Captain makes a successful attack against a PC, you gain a Fear. Quelle: SRD