Kraken Rank 4 · Type: Solo A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw. Motives & Tactics Consume, crush, drown, grapple Difficulty: 20 | Damage thresholds: 35/70 | HP: 11 | Stress: 8 Standard attack: ATK +7 | Tentacles | Close | 4d12+10 phy Experiences - Swimming +3 Features - Relentless (3) — Passive The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. - Many Tentacles — Passive While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range. - Grapple and Drown — Action Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll. - Boiling Blast — Action Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress. - Momentum — Reaction When the Kraken makes a successful attack against a PC, you gain a Fear. Source: SRD