Kraken Rang 4 · Typ: Einzelkämpfer A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw. Motive & Taktiken Consume, crush, drown, grapple Schwierigkeit: 20 | Schadensschwellen: 35/70 | HP: 11 | Stress: 8 Standardangriff: ATK +7 | Tentacles | Close | 4d12+10 phy Erfahrungen - Swimming +3 Merkmale - Relentless (3) — Passiv The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. - Many Tentacles — Passiv While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range. - Grapple and Drown — Aktion Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll. - Boiling Blast — Aktion Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress. - Momentum — Reaktion When the Kraken makes a successful attack against a PC, you gain a Fear. Quelle: SRD