Cult Fang Rank 2 · Type: Skulk A professional killer-turned-cultist. Motives & Tactics Capture sacrifices, isolate prey, rise in the ranks Difficulty: 15 | Damage thresholds: 9/17 | HP: 4 | Stress: 4 Standard attack: ATK +2 | Long Knife | Melee | 2d8+4 phy Features - Shadow’s Embrace — Passive The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range. - Pick Off the Straggler — Action Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress. Source: SRD