Vault Guardian Turret Rank 3 · Type: Ranged A massive hulking turret with reinforced armor and twelve piston-driven mechanical legs. Motives & Tactics Concentrate fire, lock down, mark, protect Difficulty: 16 | Damage thresholds: 20/32 | HP: 5 | Stress: 4 Standard attack: ATK +3 | Magitech Cannon | Far | 3d10+3 mag Features - Slow Firing — Passive When you spotlight the Turret and they don’t have a token on their stat block, they can’t make a standard attack. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Turret and they have a token on their stat block, clear the token and they can attack. - Mark Target — Action Spend a Fear to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved. - Concentrate Fire — Reaction When another adversary deals damage to a target within Far range of the Turret, you can mark a Stress to add the Turret’s standard attack damage to the damage roll. - Detonation — Reaction When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take 3d20 physical damage. Targets who succeed take half damage. Source: SRD