Spectral Captain Rang 2 · Typ: Anführer A ghostly commander leading their troops beyond death. Motive & Taktiken Move through solid objects, rally troops, rehash old battles Schwierigkeit: 16 | Schadensschwellen: 13/26 | HP: 6 | Stress: 4 Standardangriff: ATK +3 | Longbow | Far | 2d10+3 phy Erfahrungen - Ancient Knowledge +3 Merkmale - Ghost — Passiv The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects. - Unending Battle — Aktion Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress). - Hold Fast — Reaktion When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll. - Momentum — Reaktion When the Captain makes a successful attack against a PC, you gain a Fear. Quelle: SRD