Shark Rang 2 · Typ: Schläger A large aquatic predator, always on the move. Motive & Taktiken Find the blood, isolate prey, target the weak Schwierigkeit: 14 | Schadensschwellen: 14/28 | HP: 7 | Stress: 3 Standardangriff: ATK +2 | Toothy Maw | Very Close | 2d12+1 phy Erfahrungen - Sense of Smell +3 Merkmale - Terrifying — Passiv When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. - Rending Bite — Passiv When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP. - Blood in the Water — Reaktion When a creature within Close range of the Shark marks HP from another creature’s attack, you can mark a Stress to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack. Quelle: SRD