{
    "schema": "foeforge-export-v1",
    "entity": "adversary",
    "exported_at": "2026-05-24T18:41:54+00:00",
    "id": 65,
    "locale": "de",
    "adversary": {
        "id": 65,
        "user_id": 1,
        "name": "High Seraph",
        "tier": 4,
        "type": "Leader",
        "description_i18n": "{\"en\":\"A divine champion, head of a hallowed host of warriors who enforce their god’s will.\"}",
        "motives_tactics_i18n": "{\"en\":\"Enforce dogma, fly, pronounce judgment, smite\"}",
        "difficulty": 20,
        "thresholds_text": "37/70",
        "hp": 7,
        "stress": 5,
        "atk": "+8",
        "standard_attack_name": "Holy Sword",
        "standard_attack_range": "Very Close",
        "standard_attack_damage": "4d10+10 phy",
        "created_at": "2025-11-03T14:34:41+00:00",
        "updated_at": "2025-11-19 13:32:36",
        "name_i18n": "{\"en\":\"High Seraph\"}",
        "source": "SRD",
        "source_url": null,
        "image_path": null
    },
    "experiences": [
        {
            "id": 56,
            "adversary_id": 65,
            "title_i18n": "{\"en\":\"Divine Knowledge\"}",
            "bonus": 3,
            "text_i18n": "{\"en\":\"\"}",
            "position": 0,
            "created_at": "2025-11-03T14:34:41+00:00",
            "updated_at": "2025-11-03T14:34:41+00:00"
        }
    ],
    "features": [
        {
            "id": 206,
            "adversary_id": 65,
            "type": "Passive",
            "title_i18n": "{\"en\":\"Relentless (2)\"}",
            "cost_type": null,
            "cost_value": null,
            "text_i18n": "{\"en\":\"The Seraph can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.\"}",
            "position": 0,
            "created_at": "2025-11-03T14:34:41+00:00",
            "updated_at": "2025-11-03T14:34:41+00:00"
        },
        {
            "id": 207,
            "adversary_id": 65,
            "type": "Passive",
            "title_i18n": "{\"en\":\"Divine Flight\"}",
            "cost_type": null,
            "cost_value": null,
            "text_i18n": "{\"en\":\"While the Seraph is flying, spend a Fear to move up to Far range instead of Close range before taking an action.\"}",
            "position": 1,
            "created_at": "2025-11-03T14:34:41+00:00",
            "updated_at": "2025-11-03T14:34:41+00:00"
        },
        {
            "id": 208,
            "adversary_id": 65,
            "type": "Action",
            "title_i18n": "{\"en\":\"Judgment\"}",
            "cost_type": null,
            "cost_value": null,
            "text_i18n": "{\"en\":\"Spend a Fear to make a target Guilty in the eyes of the Seraph’s god until the Seraph is defeated. While Guilty, the target doesn’t gain Hope on a result with Hope. When the Seraph succeeds on a standard attack against a Guilty target, they deal Severe damage instead of their standard damage. The Seraph can only mark one target at a time.\"}",
            "position": 2,
            "created_at": "2025-11-03T14:34:41+00:00",
            "updated_at": "2025-11-03T14:34:41+00:00"
        },
        {
            "id": 209,
            "adversary_id": 65,
            "type": "Action",
            "title_i18n": "{\"en\":\"God Rays\"}",
            "cost_type": null,
            "cost_value": null,
            "text_i18n": "{\"en\":\"Mark a Stress to reflect a sliver of divinity as a searing beam of light that hits up to twenty targets within Very Far range. Targets must make a Presence Reaction Roll, with disadvantage if they are marked Guilty. Targets who fail take 4d6+12 magic damage. Targets who succeed take half damage.\"}",
            "position": 3,
            "created_at": "2025-11-03T14:34:41+00:00",
            "updated_at": "2025-11-03T14:34:41+00:00"
        },
        {
            "id": 210,
            "adversary_id": 65,
            "type": "Action",
            "title_i18n": "{\"en\":\"We Are One\"}",
            "cost_type": null,
            "cost_value": null,
            "text_i18n": "{\"en\":\"Once per scene, spend a Fear to spotlight all other adversaries within Far range. Attacks they make while spotlighted in this way deal half damage.\"}",
            "position": 4,
            "created_at": "2025-11-03T14:34:41+00:00",
            "updated_at": "2025-11-03T14:34:41+00:00"
        }
    ]
}
