{
    "schema": "foeforge-export-v1",
    "entity": "adversary",
    "exported_at": "2026-05-24T20:12:41+00:00",
    "id": 4,
    "locale": "de",
    "adversary": {
        "id": 4,
        "user_id": 1,
        "name": "Riesenfaultier",
        "tier": 1,
        "type": "Solo",
        "description_i18n": "{\"de\":\"Ein uraltes, gewaltiges Wesen, das in den tiefen Wäldern Edorins lebt.\\r\\nSein zottiges Fell ist von Moos, Flechten und kleinen Pflanzen überwachsen, sodass es beinahe wie ein Teil des Waldes wirkt.\\r\\nSein Herz schlägt langsam, aber wenn seine Jungen bedroht werden, erwacht in ihm urtümliche Kraft.\",\"en\":\"An ancient, mighty creature that lives in the deep forests of Edorin.\\r\\nIts shaggy fur is overgrown with moss, lichen, and small plants, making it seem almost like part of the forest.\\r\\nIts heart beats slowly, but when its young are threatened, a primal power awakens within it.\"}",
        "motives_tactics_i18n": "{\"de\":\"Verteidigt ihre Jungen und das Gleichgewicht des Waldes.\\r\\nGreift nur an, wenn jemand zu nahe kommt oder Aggression zeigt.\\r\\nZieht sich zurück, sobald die Jungen in Sicherheit sind.\",\"en\":\"Defends its young and the balance of the forest.\\r\\nOnly attacks if someone comes too close or shows aggression.\\r\\nRetreats as soon as the young are safe.\"}",
        "difficulty": 13,
        "thresholds_text": "7/15",
        "hp": 7,
        "stress": 4,
        "atk": "+4",
        "standard_attack_name": "Krallen",
        "standard_attack_range": "Nahkampf",
        "standard_attack_damage": "1W8+6 physisch",
        "created_at": "2025-11-02T20:57:57+00:00",
        "updated_at": "2025-12-14T18:30:55+00:00",
        "name_i18n": "{\"de\":\"Riesenfaultier\",\"en\":\"Giant Sloth\"}",
        "source": "Wächter von Avarin",
        "source_url": null,
        "image_path": "uploads/adversaries/4/image.png"
    },
    "experiences": [
        {
            "id": 199,
            "adversary_id": 4,
            "title_i18n": "{\"de\":\"Freund der Natur\",\"en\":\"Friend of Nature\"}",
            "bonus": 2,
            "text_i18n": null,
            "position": 0,
            "created_at": "2025-12-14T18:30:55+00:00",
            "updated_at": "2025-12-14T18:30:55+00:00"
        },
        {
            "id": 200,
            "adversary_id": 4,
            "title_i18n": "{\"de\":\"Beschützer\"}",
            "bonus": 2,
            "text_i18n": null,
            "position": 1,
            "created_at": "2025-12-14T18:30:55+00:00",
            "updated_at": "2025-12-14T18:30:55+00:00"
        }
    ],
    "features": [
        {
            "id": 683,
            "adversary_id": 4,
            "type": "Passive",
            "title_i18n": "{\"de\":\"Unerbittlich (2)\",\"en\":\"Relentless (2)\"}",
            "cost_type": null,
            "cost_value": null,
            "text_i18n": "{\"de\":\"Das Riesenfaultier kann bis zu **zweimal pro Spielleiterzug** ins Spotlight gesetzt werden.\\r\\nFür jedes Spotlight muss wie üblich **Furcht** ausgegeben werden.\",\"en\":\"The giant sloth can be put in the spotlight up to **twice per game master turn.**\\r\\nAs usual, **fear** must be spent for each spotlight.\"}",
            "position": 0,
            "created_at": "2025-12-14T18:30:55+00:00",
            "updated_at": "2025-12-14T18:30:55+00:00"
        },
        {
            "id": 684,
            "adversary_id": 4,
            "type": "Reaction",
            "title_i18n": "{\"de\":\"Rasende Wut\",\"en\":\"Raging Fury\"}",
            "cost_type": null,
            "cost_value": null,
            "text_i18n": "{\"de\":\"Wenn das Riesenfaultier **2 oder mehr HP** markiert, kann es in Raserei verfallen.\\r\\nBewege es zu einem Punkt innerhalb Naher Reichweite  und füge allen Zielen auf seinem Weg\\r\\n**2d6 + 3 direkten physischen Schaden** zu.\",\"en\":\"When the giant sloth marks **2 or more HP**, it can fall into a frenzy.\\r\\nMove it to a point within Close Range and inflict\\r\\n**2d6 + 3 direct physical damage** on all targets in its path.\"}",
            "position": 1,
            "created_at": "2025-12-14T18:30:55+00:00",
            "updated_at": "2025-12-14T18:30:55+00:00"
        },
        {
            "id": 685,
            "adversary_id": 4,
            "type": "Passive",
            "title_i18n": "{\"de\":\"Verwurzelte Zähigkeit\",\"en\":\"Rooted Toughness\"}",
            "cost_type": null,
            "cost_value": null,
            "text_i18n": "{\"de\":\"Solange das Riesenfaultier **Bodenkontakt** hat, halbiert es physischen Schaden, den es erleidet.\\r\\nSeine dicke, mit Moos bedeckte Haut wirkt wie natürliche Rüstung.\",\"en\":\"As long as the giant sloth has **ground contact**, it halves the physical damage it suffers.\\r\\nIts thick, moss-covered skin acts as natural armor.\"}",
            "position": 2,
            "created_at": "2025-12-14T18:30:55+00:00",
            "updated_at": "2025-12-14T18:30:55+00:00"
        },
        {
            "id": 686,
            "adversary_id": 4,
            "type": "Reaction",
            "title_i18n": "{\"de\":\"Beschützerinstinkt\",\"en\":\"Protective Instinct\"}",
            "cost_type": "Stress",
            "cost_value": 1,
            "text_i18n": "{\"de\":\"Wenn eines seiner Jungen Schaden nehmen würde, kann das Riesenfaultier **1 Stress** markieren, um den Schaden selbst zu erleiden und sich in Nahkampfreichweite in Richtung des Angreifers zu bewegen\",\"en\":\"If one of its young is about to take damage, the giant sloth can mark **1 stress** to take the damage itself and move within melee range of the attacker.\"}",
            "position": 3,
            "created_at": "2025-12-14T18:30:55+00:00",
            "updated_at": "2025-12-14T18:30:55+00:00"
        }
    ]
}
